Spark
Spark is an old game i wrote in Visual Basic 6.0 back in school. It's inspired by Asteroids, but instead of avoiding asteroids you avoid blue balls flying around in four possible directions. Getting close to a ball will trigger a spark which will drain your health.Green balls give you some health if you touch them and red balls were supposed to give powerups (like weapons), but I never got around to implementing that, so they don't do anything right now.
There are no weapons at all, so you can only avoid the blue balls.
The playfield doesn't wrap, instead the camera follows the spaceship, but there are some markers where the inner marker is green and the outer marker is red. If you fly outside the outer marker you'll take damage until your ship explodes.
The game is working but could use some upgrades, but I haven't worked on this for several years and I don't do VB6 programming anymore. But maybe I should port it to C/C++ or Pike?
